Senior Animator (Contract)
Azra Games is recapturing the childhood thrill of storytelling with your entire toy box for modern AAA gaming. We are dedicated to one genre, role-playing games, and led by veteran designer Mark Otero (Zero-to-one director of Star Wars: Galaxy of Heroes, EA’s most successful mobile game of all time, with $1.5B lifetime revenue). Azra has assembled an expert team with decades of experience building blockbuster games. Our debut release, Code named ‘Project:Legends’, will be Mark’s ninth RPG. And his best. Azra Games believes in harnessing the power of technology, with a focus on generative AI, to radically disrupt & transform game development.
Overwiew
Azra Games is looking for a Senior Animator that is passionate about bringing a wide range of characters to life through high-quality, believable, and appealing movement and performances, with a strong focus on environmental and cinematic animations. Join us in our drive to push quality to the next level for a AAA collectibles & combat open world RPG based on an original IP, built in the Unity game engine.
This is a 3-month contract to start with possibility of extension depending on workload and performance.
Responsibilities:
- Contributes to defining the style and bar for animation on the project through the delivery of high quality keyframed animations for NPCs and in-game cutscenes.
- Proactively and effectively collaborates with discipline partners, such as Design, Tech Art, Art, and Engineering, to help ensure delivery of the animations while being efficient, technically sound - and, most importantly, fun to watch and play!
- Works closely, and communicates effectively with, the Animation Director and Production Teams to identify animation asset needs
- Maintains a solid understanding of tools, and continues to help in the development of the animation pipeline through direct feedback and partnership with the Tech Art and Engineering teams
- Provides support and guidance to other animators on the project, internal and external
- Participate in playtesting and providing "hands on" animation feedback as the project progresses
Qualifications:
- 5+ years' experience in the games industry as an animator with at least one title shipped as a Senior Animator
- Proven experience creating realistic and believable keyframed body and facial animations
- Self-motivated, strong work ethic, and able to work independently
- Excellent communication and collaboration skills to work and inspire in a team environment
- Creativity in problem-solving and the ability to think outside of the established solutions
- Expert skills in discipline related software - Maya, Photoshop, etc.