Art Director (F/M/NB) [AAA Project]
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin's Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy's: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!
On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!
Job Description
As an Art Director, you'll be able to create, define and follow the implementation of a new art direction for the entire production of the game.
Your main and expected responsabilities for this role are:
• Collaborate with the Creative Director to define the artistic vision for a multiplayer shooter video game.
• Contribute to the art & technical pipeline definition to ensure we keep innovation and performance at the heart of our activity.
• Share, cultivate and promote the artistic vision throughout the team.
• Inspire artists to create assets that will fulfil the art & creative vision of the project.
• Ensure the reach of expected artistic quality by guide, coach, review, and critique art deliverables.
• Collaborate with the Creative Director, Producer, and other Directors to review progress of the game and adjust the implementation of features to match the vision and scope as needed.
• Create a variety of assets, game concepts, or other materials to support production as needed.
• Maintain a high level of asset management practices and standards to better facilitate both internal and external sharing with other Ubisoft studios.
Qualifications
What you bring to the team:
• Game development experience as Art Director on a shipped AAA, ideally a multiplayer shooter game.
• You have a keen understanding of technical constraints and ability to work with VFX, lighting, world to achieve artistic vision in a realistic style.
• You have the ability to work in highly collaborative, interdisciplinary, iterative environment, while delivering under deadlines and time constraints.
• 3D software used in game development have no secrets for you, are excited to work and make the most of our internal technical pipelines.
• You guarantee the coherence of the content produced and are a source of proposals.
• You have a strong ability to integrate, communicate and orient a vision. Perfectly comfortable in English, you know how to adapt to a multicultural environment.
• You listen to players and market trends.
• In-depth understanding of general game design processes
• Excellent leadership and communication skills.
Jobcode: Reference SBJ-g4vkq7-107-181-128-142-42 in your application.