We are looking for a talented mid-level 3D Character Artist to work with us on an exciting AAA title.
Ideally an immediate start, provisionally for a 6 month contract with potential for an extension/permanent role.
Responsibilities:
- Design and create 3D character models and textures, ensuring they align with the game's art direction.
- Produce high-quality character assets, props and accessories for in-game use.
- Work on both organic and hard-surface character designs.
- Optimise character assets for performance across different platforms while maintaining visual quality.
- Work closely with the animation team to ensure characters are designed for smooth and expressive animations.
- Take feedback from directors and lead artists and make revisions to meet project requirements.
Requirements
- A high level of proficiency in sculpting, modelling, UV layout and texturing of characters, outfits, accessories and weapons.
- Experience in creating clean, animation ready topology for in-game characters.
- An understanding of how characters express themselves through their physicality, clothing, expression and style.
- Strong communication skills and ability to work well in a collaborative team environment.
- Experience working in Maya and Zbrush.
Desirable:
- Familiarity with character animation principles and how they affect modelling and rigging.
- Experience in Substance Painter or similar tools for creating in-game PBR materials.
- Expertise working on and developing in-engine shaders.
- Experience with Unreal Editor.
Benefits
- 25 days holiday + bank holidays (pro rata)
- Christmas shutdown
- Flexible working hours
- x 4 Half-day Fridays (during the summer months)
- A day off on your birthday
- Employee Assistance Programme (EAP)
- Weekly Yoga Class
- Anti-Crunch ethos
- Referral Bonus Scheme
- Bike2Work Scheme
- Social Events