EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we're redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we're taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!
Render Software Engineer is a part of the game creation process. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and graphical FX. You will participate in both internal and external graphics conferences to both gain and share knowledge.
Your Responsibilities:
• Develop core rendering features, engine components and tools.
• Research and implement rendering techniques.
• Create reusable and flexible rendering technologies.
• Write technical design specifications.
• Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.
• Profiles and optimises rendering modules of a game engine.
• Stay up to date with latest hardware & software changes enhancing the rendering domain.
• You will report to the engineering team's manager and work with your peers to render specific tasks.
Your Qualifications:
• 3+ years' experience with C++ development.
• Experience developing graphics techniques and detailed knowledge of graphics hardware.
• Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.
• 1+ years of experience with Direct 3D, Open GL or equivalent.
• Understanding of memory management, multiple processor use, and runtime optimization.
• Bachelor's degree in computer science or related field, or equivalent training and professional experience.
• Experience shipping at least one title on PS4, PS3, Xbox One or Xbox360.
• Experience with graphics tools and exporters such as Maya, Motion Builder and Photoshop; knowledge of Maya API and Mel programming.
• Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
• Working knowledge of DX11 is a significant plus.
COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria)
• $115,100 - $161,200 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-gp9w19-161-123-215-94-42 in your application.