Location (Hybrid Role 3 days/week onsite): Vancouver, Toronto
In this role as a Technical Artist for Sims Mobile you are a support-oriented individual who assists content creators in resolving encountered issues and innovating solutions that enhance the creative process. In this role you should always be ready to actively provide help and provide insight when there is a request for a new tool in order to characterize the need and recommend a solution.
This role will be reporting to the Technical Art Lead.
Responsibilities:
• Shader Development & Asset Pipeline Support:
• Design, implement, and maintain high-quality shaders to enhance visual fidelity.
• Collaborate with artists and engineers to optimize the asset pipeline, ensuring efficient workflows and integration.
• Unity Tooling:
• Develop and maintain custom tools in Unity to streamline content creation and enhance productivity.
• Provide technical support for tool usage and troubleshoot issues as they arise.Floor Plan / Layout Systems Development:
• Work closely with level designers to create and refine floor plan and layout systems.
• Ensure systems are flexible, user-friendly, and support the creative vision of the projects.
• Technical Support:
• Respond to and resolve technical art-related questions and issues from the art and design teams.
• Provide training and documentation to empower team members with the tools and knowledge needed.
• Profiling and Optimization:
• Assist in profiling and optimizing game performance across various platforms.
• Identify bottlenecks and work with the team to implement solutions to improve frame rates and memory usage.
Qualifications:
• Bachelor's degree in Computer Science, Art, or a related field, or equivalent experience.
• Proficiency in Unity and experience with shader programming (HLSL/GLSL).
• Proven success using 3D graphics, rendering pipelines, and optimization techniques.
• 3+ years of experience with scripting languages such as C#, Python.
• An ability to work collaboratively in a team environment.
• Explaining technical problems to non-technical team members.
• Experience with other game engines and toolsets.
• Familiarity with version control systems (e.g., Git, Perforce).
• Previous experience in game development or a related industry.
COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria)
• $89,300 - $123,000 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-d9p249-45-43-186-66-42 in your application.