At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.
We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.
Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2020 genre-defining hit The Walking Dead: Saints & Sinners. We are currently working on several highly anticipated VR games for emerging platforms that we can't wait for you to play.
For information on Skydance's privacy practices, see the Skydance US Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.
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With the success of the award-winning multi-platform hit The Walking Dead: Saints & Sinners, our studio is rapidly expanding on multiple projects. We are seeking a Senior Platform Engineer to help build our next generation back-end development and live-ops infrastructure
Responsibilities
• Maintain and extend platform infrastructure including:
• Jenkins CI/CD framework
• Integrations with Perforce, Grafana, Slack, etc.
• Build and release tracking and archive system
• Perforce admin support
• Branch management
• Helix/Swarm content review system
• Custom Perforce wrappers such as UnrealGameSync:
• Distributed build systems such as SN-DBS, Unreal Swarm/Lightmass
• Automated testing infrastructure
• Live operations infrastructure, including crash reporting, telemetry capture and presentation, cloud save and future platform features
• Develop, modify, debug and deploy software for build automation, pipeline tools, automated testing, and more.
• Research and incorporate new 3rd party tools to extend platform capabilities
• Document software and features for internal and external engineering teams
• Collaborate with game team Technical Leads and IT leadership to identify needs, plan and implement solutions
Job Requirements
• Bachelor's degree in a Computer Science, Engineering, or related field
• 5+ years programming experience
• Proficiency in Groovy, C#, C++, Python, (Rust experience is a plus, but not required)
• Virtualization experience (OCI preferred, Docker/PodMan/Kubernetes)
• Familiarity with Windows, Linux, Android operating systems
• System Administration experience on Linux and Windows based Operating Systems
• Experience with large scale game development architecture and automation frameworks
• Experience with Unreal Engine development
• Familiarity with Jenkins or other popular CI solutions (Hudson, Bamboo, etc...)
• Effective collaborator with engineers as well as team members from other disciplines
• Commitment to personal and peer development and sharing best practices
• Authorization to work in the United States
Pluses
• Experience with Data Science/Machine Learning
• Experience leveraging cloud hosting platforms (AWS, OCI)
• Familiarity with PS4, PS5, Xbox One, Xbox Series X, Oculus and/or PC TRCs, tools and release processes
The salary range for this position in Los Angeles is $135,000 – $150,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.
#Interactive #LI-hybrid
Jobcode: Reference SBJ-d5vj27-64-137-70-152-42 in your application.