The Cinematic Designer's main task is to work with people across different disciplines to create in-game cutscenes. A Cinematic Designer is expected to be a multi-disciplinary individual capable of learning and adapting to different needs. Their focus is on storytelling, realization and delivering high-quality content in an efficient manner.
Ideally, the applicant should have a basic understanding of composition, framing, and animation. They should also be familiar with using a game engine, as the job requires most of the work be done in one. Familiarity with video editing, animation software or in-engine cutscene creation tools is recommended. They should also have good communication and teamwork skills as Cinematic Designers are expected to communicate with other job disciplines frequently.
WHAT YOU WILL DO
• Create in-game cutscenes using proprietary tools – Camera work & layout.
• Work with and polish animation mocap data.
• Analyze and assess scripts to highlight dependencies and risks.
• Coordinate with level and quest designers to stage cutscenes in the world.
• Work with lighting, audio, and VFX artists on realization of the content.
Qualifications
WHAT YOU'LL BRING
• Knowledge of video editing software, animation software, or in-game cutscene editors;
• Excellent communication skills, with the ability to communicate with people at all levels;
• Knowledge in Unity and/or Unreal Engine is a plus;
• Experience in motion capture work and animation is a plus;
• Knowledge in Cinematography, Film, and Animation is a plus.
WHAT YOU CAN EXPECT
• You will be working on a very exciting AAA IP for PC & Consoles.
• We are looking for motivated & proactive people eager to learn.
• You will be working in a small growing team, a great opportunity to develop your skills.
• We are eager to see what you can bring & what excites you!
• Don't be shy! 😊
Jobcode: Reference SBJ-d9mnpm-104-250-200-236-42 in your application.