Ubisoft's 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Since opening in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 400+ strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore is a key partner on the Assassin's Creed® franchise, working on every title from Assassin's Creed® II to the most recent Assassin's Creed® Mirage®. The studio is also hard at work on its own franchise, Skull and Bones™
Job Description
Responsibilities
• Be a part of the UI/UX team: Create flows, wireframes, prototypes and other documentation using Figma to simulate features.
• Be a part of the implementation process by working with Ubisoft's in-house UI tools to take your plans from paper to playable, working closely with our UI Artists, Tech Artists and Programmers along the way.[RK1]
• Engage closely with Game Designers to adapt their design intentions and recommend the best solution for players.
• Interface with engineering teams to understand potential limitations and balance tech needs while aiming for a better user experience.
• Analyze user test reports and translate them into actionable design iterations.
• Own the full lifecycle of a feature, from conception through development to delivery.
• Champion UX values within the team and lead by example.
• Ensure UI complies with Ubisoft's accessibility and other guidelines.
Qualifications
Qualifications
• Experience in Game Design or UX Design - we are open to both experienced Game Designers with UX skillsets or trained UX Designers.
• Proficiency in designing clear wireframes, interactive prototypes, and user flows using Figma, Powerpoint, or other mock-up software.
• Experience working with game engine tools to implement content, whether it be UI, levels, or otherwise.
• A player-centric mindset, advocating for the player's perspective.
• Excellent verbal and written communication skills, with the ability to articulate, rationalize, and empathize with user needs effectively.
• Ability to assume ownership for the UX of multiple features.
• Ability to rapidly produce high-quality work and iterate as needed to arrive at the best solutions.
Preferred Qualifications:
• Experience in AAA games.
• Prior experience in both Game Design and UX Design.
• Experience designing accessible interfaces or features.
• Artistic skills or experience (Photoshop, etc) are a plus.
• A passion for gaming.
Jobcode: Reference SBJ-rzbkon-161-123-215-59-42 in your application.