Technical Designer [Unannounced Project] (f/m/d)
Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Berlin is home to nearly 150 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies.
Job Description
A Technical Designer is a solution finder and liaison between designers and other disciplines. They help with shaping the architecture of complex features and location ingredients; as well as creating and implementing complex technical design elements into the game. They are advocates for production efficiency and product quality for system development and world creation by mentoring others and highlighting constraints.
What you will do:
• Implement and take ownership for complex features and location setups
• Optimize feature implementations and generalize recurring blocks of logic into reusable libraries
• Provide constructive, critical feedback and accurate risk assessments for production and other departments for planned features and locations considering engine and toolset constraints
• Review built locations and features to ensure they are set up according to metrics, with budget limitations in mind, and stay in a maintainable state
• Create training materials and conduct workshops for designers and level artists working on locations or features to advocate best practices
• Debug issues with features or locations and implement or suggest reliable solutions until production has ended
• Obtain in-depth knowledge of engine and data authoring tools to identify potential areas for improvement, to grow troubleshooting expertise, and to directly support game and level designers should they encounter issues
Qualifications
What you bring:
• Ideally ~1-2 years of technical design experience / Alternatively equivalent experience in a related field:
• level or game designer with a strong focus on technical implementation
• gameplay programmer with a strong focus and understanding of game or level design
• Solid experience and knowledge of:
• (Visual) Scripting languages and programming concepts
• Game editors and engines
• Demonstrated understanding of design principles and the workflows needed to achieve them
• Ability to work with complex logic and data structures which are reusable and modular
• Solid organizational skills
• Ability to write clear and concise technical documentation for technical and non-technical audience
• Being creative (original and resourceful in finding solutions)
• Good communication skills and desire to build strong ties with both technical and design departments on the project
• Being proactive and solution-oriented
• Ability to communicate constructively with positivity and respect for others
• Ability to give and receive feedback and drive the iterative process
• Good English verbal skills, both orally and in writing
What to send our way:
• Your CV, highlighting your education, experience and skills
• A cover letter including your earliest starting date, expected salary and why you would like to join us
Jobcode: Reference SBJ-ro42z3-104-249-31-19-42 in your application.