“What would you say you do here?”
• Consult with Director, Producer(s), and Production Designer to develop the creative vision that satisfies the artistic goals within studio expectations.
• Responsible for an “across all” departmental show strategy for making the film with the Producer(s) and ensuring that the CG departments are working within the schedule and budget.
• Accountable for the execution and approval of the appointed creative work in the CG departments based on the aesthetic established by the Production Designer.
• Responsible for oversight and management of teams of artists, leads, and supervisors largely populated with partner studio personnel.
• Responsible for the effective complexity management within budget parameters throughout the production.
• Prepares materials for launch sessions and reviews with the Production Designer and Director.
• Learn and work within the DreamWorks HUB Pipeline.
• Collaborate with the DreamWorks HUB team and partner studios to establish the look and presets for environment and character lighting.
• Work with the HUB team and partner studio to ensure that CG departments are provided with clear communication on vision, expectations, and process to achieve aesthetic goals and improve efficiency.
• Gives feedback to artists at our partner studios in notes and direct instruction as needed.
• Provides directions in Design Packs and review notes during check-ins for the asset lighting stage of the pipeline.
• Develop creative compositing setups as required.
• Uphold established render guidelines in production shots.
• Attend early morning and/or evening video conference calls with partner studios to provide direction and launch artists on shots/sequences/reels.
• Extended travel to our international Partner Studio(s) for pipeline training, team management, and milestone launches is mandatory.
Qualifications
“What do I need to have in order to do this job?”
• Must have recent leadership experience on a feature quality project and should have recently held a supervisory position managing work at an outsource studio.
• Strong knowledge of Maya, V-Ray, Nuke and Houdini, Flow (Shotgrid) and RV review workflows.
• Should have experience with and become comfortable with managing remote teams at our partner studios.
• Should be comfortable and have recent experience with traveling to partner studios internationally.
• Must have worked at a studio that uses industry standard nonproprietary 3rd party software and tools within the last 2 years.
• Should have strong leadership and communication skills; ability to communicate complex creative and technical issues to colleagues and partner studios.
• Strong artistic, technical and visual storytelling skills including a solid understanding of color, contrast, and lighting design.
• Strong understanding of the production process for a TV series, Special and/or Feature.
• Must be a great teammate, who genuinely enjoys working with others.
• Should be comfortable adapting to a production pipeline that is already in place.
• Must be highly organized and have strong time-management skills.
• Should have up to date knowledge of VFX tools, workflows and new technologies.
• Extensive hands-on experience with production tools and pipelines.
• Extensive experience with supervising international vendor studios.
“What can I offer?”
• Knowledge of Yeti, Xgen, Phoenix for Maya and Bifrost software.
• Python scripting experience.
• Ideally 10 or more years of experience in television animation, feature animation, VFX, and/or video games. Reference: ECNJOBID-137-59-4-100 in the application