EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we're redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we're taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!
As a Systems Software Engineer, you will help push our primary systems and shared engine into the future. Our systems engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities for our players and workflow enhancements to our development team. We are looking for passionate engineers who enjoy prototyping and planning, collaborating with other engineers, and building systems (often applying other systems), workflows, and capabilities that allow us to work smarter and more efficiently to bring substantial improvements to our game. You will report to the Systems Technical Director.
Your Responsibilities:
• You will work with design and other engineers to provide feedback and then create clear and estimable technical designs.
• You provide tested and high-quality technical implementations that meet requirements.
• You have awareness of how technical implementation impacts performance and memory budgets.
• You look for ways to increase team efficiency through tooling or workflow enhancements.
• You contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.
Your Qualifications:
• Experience with the development craft and shows interest in systems level work.
• Understanding of C++ language, best practices, and architectural considerations.
• Communicate well with non-technical partners, such as Artists, Designers, and Producers.
• Experience with parallel programming considerations, resource management,
• and hardware architecture.
• Experience in engine development.
• 10+ years of programming experience with 6+ years of experience with C++.
• Understanding of x86 assembly.
• Experience with performance and memory profiling tools.
• Experience in embedded systems.
• Experience in job-based architecture.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-r08291-89-40-222-73-42 in your application.