Framestore's Melbourne studio is looking for FX TDs for 3-4 month contracts. We encourage applicants from Australia, New Zealand, and Southeast Asia interested in remote work. Please note that, due to latency concerns, we are not able to consider candidates from other regions.
Who We Are
Framestore combines talent and technology to bring life to everything we create, whether in film, TV, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out daily to reframe the possible.
The Role
As an FX TD at Framestore, you'll be tasked with creating CG renditions of naturalistic physical or magical phenomena. You'll bring to life the wonder of visual effects in high-end films.
Responsibilities:
• Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
• Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
• Using a variety of commercial and proprietary FX tools including Maya, Houdini
• Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
• Working within the team to determine the various design solutions needed to create the effects
• Designing and creating images, elements, effects, pipelines, tools and techniques
• Helping to design solutions involving a more procedural approach in order to create the effects required
• Producing review-able composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too
Essential Skills:
• An excellent knowledge of Maya and Houdini (or experience in other simulation software)
• A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
• Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair
• A good understanding of animation and an eye for motion
• A good understanding of the entire visual effects process
• A familiarity with pipeline issues, especially working between multiple packages
• A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process
• Strong Python and/or Vex, Mel scripting skill
Desirable Skills:
• Knowledge in other simulation packages such as Naiad, and realflow
• Experience with Arnold or other render packages
• Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API
• Unix shell scripting
Our Commitment
Jobcode: Reference SBJ-r131jy-188-74-169-20-42 in your application.