Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is fully remote within +/- 2h of Barcelona.
Team
Joining our Gaming games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
Voodoo is creating a new studio with a very exciting and ambitious mission: release the next $1B Match 3 game, pioneering the next generation in this category. We aim to elevate quality and innovation in casual, redefine industry standards, and deliver fun to a broad audience. You will be joining this studio as Senior UI/UX Artist.
Role
We are looking for a Senior UI/UX Artist to play a key role in crafting our next $1B casual game hit. You will be crucial in shaping the artistic direction and helping to lay the groundwork for a new Match-3 studio. This position empowers you to define and build the visual style from the very beginning, contributing across creative, technical, and strategic stages.
- Designing and maintaining UX flows, wireframes, and flowcharts in Figma, with a strong grasp of user-centred design.
- Creating and managing a cohesive UX/UI framework for the game, ensuring consistency across assets and user interactions.
- Working in a dynamic, fast-paced environment, iterating quickly on designs to refine game features.
- Proactively handling UI visual elements, including icon creation and mock ups of final art assets to guide the visual direction.
- Exporting and implementing assets into Unity, with an understanding of technical constraints and familiarity with optimisation, basic animation, and VFX implementation.
Profile
- 4+ years of experience in UI art for mobile games, ideally with experience in LiveOps.
- 2+ years of UX design experience, with skills in wireframing, flowcharting, and user experience design.
- Expertise in Figma for UX/UI framework development, along with Photoshop proficiency for detailed asset creation.
- Familiarity with Unity for asset implementation, optimisation, basic animation, and VFX to enhance user experience.
- Ability to create and maintain a UX/UI framework library and effectively use AI tools to accelerate prototyping and image generation.
- Strong cross-functional communication skills, with experience in remote work settings and a proactive approach to identifying product needs and design references.
- A strong portfolio showcasing UI/UX design in mobile games.
Nice to Have
Experience with
UI animation, motion graphics, or VFX to add dynamic elements to the UI.Skills in
rapid UX prototyping to quickly iterate on design ideas.Experience with
3D modelling relevant to UI/UX design in gaming contexts.