Lead Software Engineer (Maya)
As Lead Software Engineer, you would lead a team of engineers to write and maintain the tools necessary to support VFX workflows with a focus on Maya.
Our ideal candidate is able to collaborate with non-technical stakeholders to define and document requirements, and then interpret these into technical components for the team to implement. Crucially, they are able to anticipate and mitigate areas of friction or potential scope creep and remove blockers to keep their projects on schedule. The Lead Software Engineer sets the tone for quality and follow through and elevates team members through code reviews and daily engagement and course correction.
Key Responsibilities
• Take ownership of specific pipeline initiatives from conception to delivery
• Collaborate with pipeline leadership and production stakeholders to determine user stories and requirements for pipeline development projects
• Work with Pipeline Architects to interpret user stories and requirements into a project definition – evaluating trade-offs, estimating work effort, and mitigating risks
• Make tough decisions about features that do and don't fall within the scope of the project, and communicate these decisions clearly to stakeholders
• Break down work into components and work within an Agile framework to ensure timely delivery to production
• Ensure that projects align with organizational goals, industry best practices, and scalability requirements
• Enforce engineering best practices to ensure consistent and high quality code, via code review and mentorship
Qualifications
• Minimum twelve (12) years Python software development experience
• Minimum two (2) years in lead role
• Proven experience leading the design, development, and maintenance of complex VFX pipelines
• Self-directed, proactive, detailed, organized and solution-oriented personality
• Strong written/verbal communication and presentation skills
• Ability to design intuitive and well structured APIs using OOP
• Deep understanding of artist workflows in Maya, such as modeling, animation, rigging, and tracking/matchmove
• Experience designing and building pipelines using Maya and OpenUSD
• Expertise with the latest features of the Autodesk Maya USD ecosystem, including proxy shapes, referencing, UFE, and Hydra is preferred
• Familiarity with SQL and NoSQL databases preferred
$120,000 - $210,000 a year
This salary range is specific to applicants applying to our position in Los Angeles, CA. To determine your base salary, we consider your qualifications, skills, and experience. These considerations can cause your compensation to vary outside of this range and will also be dependent on your location.
About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar - both within our workplace and throughout our industry.
We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.
Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.
Powered by Netflix
Netflix's investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.
Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.
Jobcode: Reference SBJ-rb4p1x-207-244-218-22-42 in your application.