ENGINEERING - GAMES
What We Do
Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We're always improving on the tools and technology that empower content developers worldwide.
What You'll Do
We're looking for a programmer passionate about audio, and specifically music, for the Audio Gameplay Engineering team, which operates across all of Epic's first-party products, including Unreal Engine, Fortnite, Rocket League, special demos, and more. In this role, you will explore and unlock the future of interactive music creation by developing low-level technologies and high-level tools that allow seasoned game developers, trained composers/musicians, hobbyist creators, and average gamers to create compelling musical content and experiences. You'll work in collaboration with the Unreal Engine Audio team, Music Content Designers, and Technical Music Designers. Our ideal candidate would be able to draw on a deep knowledge of computer music systems, MIDI, digital signal processing (including synthesis), audio plugins for digital audio workstations, and have experience working in the video game industry, perhaps as an audio programmer on a game team. But even if you can only check a few of those boxes, we want to hear from you! If you are passionate about music and gaming, and are interested in empowering both your fellow devs and end users with tools that allow them to create amazing, interactive, musical experiences, you are the ideal candidate. Come join the team at Epic and let's build awesome music tech!
In this role, you will
• Collaborate with creative leads, technical music designers, gameplay programmers, and audio engine programmers across multiple products to identify, design, and develop systems that meet the needs of content creators and players
• Implement robust, user-friendly, musician-facing tools and pipelines
• Maintain and expand our world-class suite of music game audio systems
• Develop musical gameplay synchronization systems with robust music rendering ↔ game scripting interfaces
• Develop digital audio synthesis and signal processing systems
• Work with audio content teams to track down and resolve gameplay-related bugs and performance issues
What we're looking for
• Has experience working creatively and cooperatively with cross-discipline creative teams
• Has 5+ years of hands-on experience with C/C++
• Is familiar with game engines, gameplay programming concepts, audio, and audio content creation
• Has experience with MIDI standards and concepts
• Has experience in developing audio plugins and/or DSP algorithms
• Has applied math skills (e.g., discrete math, simulation, or signal processing)
• Is familiar with multiple platforms and/or game engines
• Has experience developing in large codebases
This role is open to multiple locations across the US (including WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Jobcode: Reference SBJ-g643yj-142-147-128-205-42 in your application.