PROGRAMMING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
Epic Games is searching for a Rendering Architecture Programmer to drive forward the development of our skeletal mesh rendering pipeline to support rendering large crowds. You will work directly with the brightest technical minds in the industry across the Nanite, Ray Tracing, and Animation teams within Epic.
In this role, you will
• Optimize our skin cache for GPU performance and memory to support rendering many characters on screen.
• Work directly with the Nanite, Ray Tracing, and Animation teams within UE to build out new features to support their needs for next-gen skeletal mesh rendering.
• Responsible for optimizing and improving our rendering infrastructure systems including texture streaming, virtual texturing, mGPU, or shader compilation.
• Drive tools that go along with features and ensure they are usable and appropriate for artists and the engine across games and film
• Help supporting external clients identifying areas for improvement and designing/implementing solutions
• Be forward-thinking to keep up to date on current techniques, research, graphics data, hardware, etc.
What we're looking for
• Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems
• Real-time rendering experience in the games industry or for the computer graphics industry
• Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures
• Deep knowledge of at least one graphics API (DirectX11, DirectX12, OpenGL, Vulkan, Metal, etc)
• Demonstrated performance and memory optimization skills
• Experience with shipping AAA video games
This role is open to multiple locations in North America (including CA & WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren't limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic's generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
California Base Pay Range
$184,481 — $270,571 USD
Washington Base Pay Range
$173,412 — $254,338 USD
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Jobcode: Reference SBJ-dyz3y3-206-41-174-20-42 in your application.