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About Drexel University
Located in the heart of Philadelphia, Drexel University is a world‐class, comprehensive, R1 research institution and a global leader in experiential education. For more than 100 years, our renowned Cooperative Education (co-op) program has enabled students to gain professional work experience before they graduate, setting them apart from their peers.
Committed to becoming the nation’s most civically engaged university, Drexel supports engagement along three dimensions: research and academic programs that directly benefit communities, business practices that support equitable local and regional economic development, and public service by students, faculty, and staff. Our engagement is long‐term, multigenerational, and fundamental to the University’s mission, heritage, and future.
At Drexel, we are devoted to fostering an inclusive and welcoming environment that promotes healthy lifestyles and is based on integrity, trust, and respect. We center equity, inclusion and belonging, and incorporate an anti‐racism approach to our strategic plan, organizational systems, policies and structures.
Drexel offers its highly engaged faculty and professional staff a comprehensive and world‐class benefits package that includes generous vacation and paid time off as applicable (including civic engagement days), up to an 11% 403(b) Retirement Plan match with immediate vesting, and remote and flexible work options for many roles. Our exceptional medical plans include domestic partner and fertility assistance and our award‐winning
A Healthier U wellness program. In addition, faculty and professional staff at Drexel enjoy free tuition for themselves and their dependents for Drexel degree programs, certification, and non‐certification programs. And as part of the tuition offering to employees, Drexel participates in a tuition exchange program for dependents with other higher education institutions. These are just a sample of our extensive benefit offerings. Please see this Benefits Brochure for more information.
Adjunct - Game Design & Production
Apply now
Job no: 504254
Work type: Part-Time
Location: University City - Philadelphia, PA
Categories: Drexel University, Westphal College of Media Arts & Design
About the Antoinette Westphal College of Media Arts & Design:
The creative heart of Drexel University, the Antoinette Westphal College of Media Arts & Design trains the next generation of scholars, thinkers, makers, and doers in the fields of media, entertainment, design, and the visual and performing arts. Westphal offers 18 undergraduate and nine graduate majors, housed in award-winning facilities that encourage collaboration across creative disciplines. At Westphal, we reimagine the role of design, media, and the arts in building a better future. Our programs challenge students to center sustainability, access, and equity in their approaches to art, fashion, architecture, gaming, entertainment, and scholarship. Through experiential learning, studio-based curriculum, and Drexel’s widely-recognized Cooperative Education program (co-op), our students are uniquely positioned to face the world’s challenges and define the creative careers of the 21st century.
About The Program
Drexel's Game Design & Production major, nationally ranked as a top program by multiple organizations including the Princeton Review, provides students with a strong, broad-based foundation in digital design and content creation skills in a team project environment. The major supports careers in any industry that wants to speak the language of real-time interactive games. Beyond the obvious entertainment sector of PC, mobile, or console games, graduates from the program can move into any industry in support of simulation, training, marketing, communications, and education.
Students try on a wide variety of roles in game development, from idea to reality, in art and code, discovering the skill areas that they want to pursue. They are advised to focus their minors, elective courses, and team experiences as they progress through the program. The intent is for students to have a T-shaped skillset: broad familiarity in multiple areas with one or two areas of specialty. Students begin making game assets and games in their first terms as freshmen and continue making team-based game projects both small and large throughout their plan of study. Every project enables students to experiment and refine their experience in the many roles required to produce a finished game.
Courses in Drexel’s program evolve in response to industry trends and on-demand special topic courses are utilized to rapidly respond to student and industry developments. Gaining familiarity with rapidly changing industry-standard tools is important but it’s equally important to be prepared to transfer skills in one tool into a different tool of the same type – to be able to move from a 3D modeling tool like Blender, to 3DS Max, to Maya, or to a proprietary in-house tool you can’t touch until you’re hired by that specific company. Drexel’s program encourages students to become comfortable as tool-agnostic creators.
Job Summary
The adjunct faculty member will employ a variety of strategies to foster student artistic development, learning and discussions, as well as encourage active learning in all students, maintain proper course-related records, evaluate student work and provide students with feedback as to the progress toward meeting the objectives of the course. Each adjunct faculty member is responsible for effectively teaching students in the assigned classroom or remote settings. Each adjunct faculty member is responsible for effectively implementing the mission of the Game Design & Production program, part of the Department of Digital Media. Responsibilities may include teaching days, evenings, or nights, with the potential for online only, in-person only, or a combination of both.
Adjunct positions may include foundation courses for first-years, core skill classes, advanced courses, or special topics courses proposed and developed by the adjunct or other faculty. Currently the program teaches primarily using Unity, Maya, and the Adobe CC suite, including Substance, but Unreal and other tools are common in the program. Some courses are more flexible for student to choose tools, like for team projects, while others can adapt to the experience or preference of the instructor.
Teaching face-to-face at Drexel’s Philadelphia campus is the default, but there are opportunities for the right candidate to teach remotely from elsewhere in the US.
Drexel’s Game Design & Production is particularly interested in candidates with experience in diversity, equity, and inclusivity efforts as well as diverse professional experiences to bring a wide range of voices and perspectives into the classroom and support a more diverse, equitable, and inclusive community.
Essential Functions
- Teach required number of credit hours per quarter based on their contract.
- Teach studio, lecture, and/or practicum courses per their contract.
- Teach in the format and schedule as assigned.
- Teach specific technical and/or theory topics in game development and production.
- Plan and provide instructional experiences that reflect an understanding of the philosophy, objectives, and curriculum of the program.
- Evaluate student achievement of curricular objectives/outcomes.
- Maintain communication with the program director regarding any course or student issues.
- Utilize existing University systems for course and student data and communication management. Training is available in multiple systems, like Blackboard Learn, Office 365, and Zoom.
- Perform other similar duties as assigned.
Required Qualifications
- Minimum of a Bachelor’s Degree in Game Design, Development, Art, Programming or related field.
- Minimum of 3 years of teaching and/or professional experience.
Preferred Qualifications
- Advanced degree in related field.
- 3 years professional game development experience with one or more published titles.
- Proven record of over 3 years of teaching and/or mentorship experience.
Special Instructions to the Applicant
Please make sure you upload your CV/resume, portfolio link(s), and cover letter that indicates your strong areas of expertise when submitting your application.
Advertised: Nov 11 2024 Eastern Standard Time
Applications close: Dec 13 2024 Eastern Standard Time
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Position Title Position Type Location Closes Adjunct - Game Design & Production Adjunct University City - Philadelphia, PA Dec 13 2024 Westphal College of Media Arts and Design is seeking an Adjunct - Game Design & Production.
Current Opportunities
Position Title Position Type Location Closes Adjunct - Game Design & Production Adjunct University City - Philadelphia, PA Dec 13 2024 Westphal College of Media Arts and Design is seeking an Adjunct - Game Design & Production.
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Drexel University is an Equal Opportunity/Affirmative Action employer that welcomes individuals from diverse and neurodiverse backgrounds and perspectives, and believes that an inclusive and respectful environment enriches the University community and the educational and employment experience of its members. The University prohibits discrimination against individuals on the basis of race, color, national origin, religion, sex, sexual orientation, disability, age, status as a veteran or special disabled veteran, gender identity or expression, genetic information, pregnancy, childbirth or related medical conditions and any other prohibited characteristic. Please visit our Policies page to view all University policies related to Human Resources and News and Announcements for workplace postings.
Background investigations are required for all new hires as a condition of employment, after the job offer is made.
Drexel University, in compliance with the Jeanne Clery Disclosure of Campus Security Policy and Campus Crime Statistics Act (Clery Act) publishes the
Drexel University Security & Fire Safety Annual Report for current and prospective students and employees. This report contains important safety information and crime statistics for the previous three years. These statistics pertain to reported crimes that have occurred on campus, in certain non-campus buildings or properties that are owned or controlled by Drexel University, and on public property within, or immediately adjacent to and accessible from the campus.
Printed copies of this report are also available by calling the Public Safety Administrative Office, 215.895.1550.
Additional information about the services provided by the Drexel University Department of Public Safety can be obtained by visiting their website.
Adjunct - Game Design & Production
Apply now
Job no: 504254
Work type: Part-Time
Location: University City - Philadelphia, PA
Categories: Drexel University, Westphal College of Media Arts & Design
About the Antoinette Westphal College of Media Arts & Design:
The creative heart of Drexel University, the Antoinette Westphal College of Media Arts & Design trains the next generation of scholars, thinkers, makers, and doers in the fields of media, entertainment, design, and the visual and performing arts. Westphal offers 18 undergraduate and nine graduate majors, housed in award-winning facilities that encourage collaboration across creative disciplines. At Westphal, we reimagine the role of design, media, and the arts in building a better future. Our programs challenge students to center sustainability, access, and equity in their approaches to art, fashion, architecture, gaming, entertainment, and scholarship. Through experiential learning, studio-based curriculum, and Drexel’s widely-recognized Cooperative Education program (co-op), our students are uniquely positioned to face the world’s challenges and define the creative careers of the 21st century.
Essential Functions
- Teach required number of credit hours per quarter based on their contract.
- Teach studio, lecture, and/or practicum courses per their contract.
- Teach in the format and schedule as assigned.
- Teach specific technical and/or theory topics in game development and production.
- Plan and provide instructional experiences that reflect an understanding of the philosophy, objectives, and curriculum of the program.
- Evaluate student achievement of curricular objectives/outcomes.
- Maintain communication with the program director regarding any course or student issues.
- Utilize existing University systems for course and student data and communication management. Training is available in multiple systems, like Blackboard Learn, Office 365, and Zoom.
- Perform other similar duties as assigned.
Required Qualifications
- Minimum of a Bachelor’s Degree in Game Design, Development, Art, Programming or related field.
- Minimum of 3 years of teaching and/or professional experience.
Preferred Qualifications
- Advanced degree in related field.
- 3 years professional game development experience with one or more published titles.
- Proven record of over 3 years of teaching and/or mentorship experience.
Special Instructions to the Applicant
Please make sure you upload your CV/resume, portfolio link(s), and cover letter that indicates your strong areas of expertise when submitting your application.
Advertised: Nov 11 2024 Eastern Standard Time
Applications close: Dec 13 2024 Eastern Standard Time
Back to search results Apply now Refer a friend