The Engineering Studio team is looking for a developer that will work on various projects for different platforms like porting games on new consoles, patching and remastering games, making games compilations and game localization (development of Asian version, etc.).
You will work in a video games company, learn new technologies, discover the known engines of Ubisoft games and the process of master creation. You will create masters for Steam, Epic, Stadia, PS4 / PS5, Xbox, Switch, Google Store, Apple Store.
Your main mission:
• Succeeding a project efficiently alone or with a team;
• Ensure clear and structured programming, keeping performance, maintenance and compatibility requirements in mind;
• Optimization and debugging;
• Establish responsible deadlines and team estimations, managing your time effectively;
• Ensure the smooth communication with the similar production teams worldwide (with both technical and non-technical parties).
Qualifications
The professional value you bring:
• Proven experience in Software Development in C++
• Previous experience on network programming and render programming (DirectX, OpenGL, Vulkan, Shader languages)
• Knowledge of Jira, Perforce, Gitlab;
• Knowledge of general game structure and game files on different platforms as well as burning/copy tools and protections;
• General knowledge of Image File formats/Sound File formats/Movie File formats;
• General knowledge of Windows OS internals (Registry/OS Files and Folders structure/Tweaks); or experience on Linux development (graphics, sound);
• Knowledge of games on consoles, in multiplayer mode and Online Consoles Stores;
The personal value you bring:
• Strong communication skills;
• Rigorous, well organized;
• Ability to work as a team member as well as autonomously;
• Ability to take initiatives;
• Inquisitive and ability to work in a fast paced environment;
• Gamer on different consoles or PC;
• Fluent in English, French is a definite plus.
Jobcode: Reference SBJ-gkmzn8-45-141-81-252-42 in your application.