Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.
Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.
What sets us apart?
Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Currently we are looking for:
Technical Artist
Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!
Below you will find some information on the role:
- working closely with artists, programmers, VFX,
- researching, developing and maintaining different art pipelines (mainly material related),
- optimizing currently existing pipelines using the latest technology features,
- upholding the most optimized and coherent usage of textures and materials among artists,
- creating materials (using UE5 material nodes), profiling on artists and designers requests,
- investigating, identifying and troubleshooting problems on the graphical side of the game (GPU profiling, to see how heavy selected materials are, how heavy the meshes are, etc.),
- documenting technical limitations.
Feel free to apply if you have:
- previous experience working in Unreal Engine 4/5,
- previous experience in creating shaders (in HLSL),
- experience in profiling and possessing the ability to detect the limitations on performance,
- excellent communication skills as you will be working with a bunch of artists and other departments,
- strong problem-solving skills.
What do we have to offer:
- earnings fitting to your skills and experience,
- possibility of long-term cooperation on current and upcoming projects,
- work in a creative environment, in a committed team of game enthusiasts,
- flexible working hours, days off, private healthcare, and working with new technologies,
- remote or onsite work according to your preferences.