Environment Technical Directors are responsible for creating photo-real digital environments for high end visual effects shots through the use of 3D CGI techniques which include: modeling, procedural geometry and scene assemblies, texturing, shading and lookdev, lighting, rendering and matte painting
Hear from our Head of Environments in Montreal here.
Responsibilities:
• Leverage artistic and technical skills to contribute to all aspects of CG shots
• Create models, textures, shading and look development setups for large scale environment scenes
• Assembling models, digital matte paintings, textures, projections and lights into a CG scene for rendering
• Create high detail photo realistic images using various external and in house software packages, including procedural tools and techniques
• Lighting and scene assembly for other shots or assets as required, including characters and animation
• Troubleshooting technical issues with CG scenes and optimising the renders to work within the resources available
• Work with show leadership to identify the best approach for matching the quality of the plate photography
• Creating full or portions of photo realistic digital matte paintings
• Working with a shot Compositor to assemble renders and projections on shots
• Working to develop the look of a shot, assets or sequence with the Visual Effects and CG Supervisors
• Communicating with production on a regular basis in regards to schedules and deadlines
• Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
• Essential Skills:
• Previous experience working in a film VFX pipeline
• Strong knowledge of Photoshop, Nuke
• Strong knowledge of Maya, Houdini or other comparable DCC packages
• Modeling, UV layout and texturing skills
• Look development and Lighting with emphasis on environment scenes
• A strong understanding of the entire VFX process
• Good communication and organisational skills
• Creative problem solving abilities
• Excellent attention to detail
• Able to take direction well and work as part of a team
• Able to work well under pressure and meet deadlines while maintaining high quality results
Desirable Skills:
• Experience with a wide range of generalist software used to create digital environments and matte paintings
• Previous experience with 2.5 D workflow
• Artistic skills in digital matte painting
• Experience with volumetric rendering for clouds and atmosphere
• A traditional arts background with an emphasis on photo-realism and environments
• Previous experience working on a computer with the Linux operating system
• VFX scripting (mel, python, vex, etc)
• An understanding of cutting edge technology in the field such as photogrammetry and photo based 3D reconstruction
Jobcode: Reference SBJ-r13nve-104-233-16-233-42 in your application.