Job Description
About the Role
The UI Artist is responsible for ensuring the design and graphic production of the menus and user interfaces of games. His/her supervisor follows up his/her work so it can be easily integrated in the game and comply with the artistic direction and technical constraints.
岗位介绍
UI 美术师确保游戏页面菜单及用户页面设计能得以实现。其将遵循/制订技术规范约制和游戏美术风格,在主管的指导下确保游戏UI美术工作的顺利开展,并确保最终游戏上线的UI品质。
What you will do
- Adaptable to a variety of engines and art styles. Must have participated in development and be proficient in using Unity's UI module.
- Work with UX designer; produce icons, menus, GUI; research and exploration.
- Create and cut assets to put them into the right path.
- Cooperate with game designer, programmer, and lead artist to assist with development.
- Creating compelling interface animations for game.
- Contribute on defining guidelines, and work with lead artist to ensure cohesion and quality standards.
- Fix or improve quality issues reported by QA team or stakeholders.
- Keep to improve and grow within a highly dynamic and creative art team.
岗位职责
- 适应各种游戏引擎特性及游戏美术风格,Unity必须参与过研发,能熟练使用Unity的UI模块
- 创建UI美术原型、图形用户界面、图标和菜单
- 切图并将资源放到指定的规范路径,合理管理路径以确保开发效率
- 按照游戏性需求及研发制定计划,与游戏设计师、程序员、美术主管紧密合作解决问题
- 为游戏创造引人注目的UI动画
- 参与UI美术制作标准的设定,帮助美术主管使其规范化,流程化
- 及时修改游戏测试团队及需求方发现的资源质量缺陷
- 不断自省提高,在一个充满活力和创造力的团队中共同进步和成长
Qualifications
What you will bring
- At least 3 years working experience in UI art of game industry.
- Be master of Photoshop, good knowledge and practical operation in Illustrator and other graphic/visual software.
- Be good at different art style (Realistic, cartoon and stylized art style), and easily adaptable.
- Experienced with XD or Figma and willing to learn wireframe tools.
- Good communication skills and mindset.
- Has great passion for creating and playing games and be interested with all platforms.
- Aware of current trends in UI/UX.
岗位要求
- 具备三年及以上游戏行业内UI相关的工作经验
- 熟练掌握Photoshop, Illustrator等图形或视觉相关制作软件
- 擅长各类美术风格,并能够在各种美术风格间进行转换
- 熟悉XD或者Figma软件并愿意学习线框图工具
- 优秀的沟通能力和突出的沟通意愿
- 热爱游戏行业,并对全平台都有兴趣
- 了解UI/UX当前的最新趋势
Bonus Points
- Game engine experience is a plus.
- Strong English communication skill is a plus
加分项
Company Description
Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.
The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.
At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages.
To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).
成立于2008年,育碧成都工作室如今已发展成为强大的游戏制作中心,潜心于育碧旗下多款知名游戏的多平台研发。位于全球最大的游戏市场——中国,成都工作室有着强有力的独特优势,兼备AAA游戏及免费游戏研发的专业经验,成为输出中国文化的坚固桥梁,为世界各地的玩家带来难忘且有意义的游戏体验。
秉承着对实现卓越游戏制作和在线运营的承诺,成都工作室一直在稳步前进,参与研发了《刺客信条》、《荣耀战魂》、《渡神纪芬尼斯崛起》、《马力欧+疯狂兔子 星耀之愿》、《彩虹六号》、及《碧海黑帆》。此外,我们还主导开发了《渡神纪芬尼斯崛起》以中国神话为背景的独立DLC“补天”,以及面向全球玩家发售的《疯狂兔子:奇遇派对》和UNO等休闲类游戏。
在成都工作室,我们拥抱多元化,并致力于为来自全球10个国家超过470名员工提供公平且包容的工作环境。凭借着人才多样性和对游戏创作的热情,我们携手探索未知,为全年龄段玩家创造最好的游戏。
想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。