Generalist Artist (All Levels) - ILM London
Position Summary
The Generalist demonstrates a strong base of knowledge in 3D Computer Generated Imagery creation. Successful candidates will display a high degree of proficiency across multiple areas including modeling, lighting, texturing, shading/look development, matte painting and rendering. Applicants should demonstrate good artistic and creative vision within the context of their work.
What You'll Do:
Use artistic and technical skills to work on all aspects of CG shots such as Modeling, Shading, Texturing, Lighting and Rendering.
Creating models, textures and photo-realistic digital matte paintings.
Lighting and scene assembly for other shots or assets as required, and at times including characters and animation.
Refining the 3D renders with 2D compositing techniques.
Work with the VFX and CG Supervisor to develop the look and feel of the shot.
Communicate with production on a regular basis and provide aesthetic feedback when required.
What We're Looking For:
High-level knowledge across multiple CG techniques including but not limited to: Modeling, Texturing, Lighting, Matte Painting, Rendering, Shading and Compositing.
Proven VFX pipeline experience having worked on at least one feature film.
Be comfortable with both the creative and technical aspects of CG work.
Production-based experience in Maya, Houdini and VRay.
Knowledge and experience of Houdini Solaris, Renderman and Blender are also welcome.
Team-based creative and technical problem-solving.
Excellent attention to detail.
Strong communication skills.
Programming or scripting skills (e.g. vex, mel, python) a bonus.
Traditional arts background.
This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.
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Jobcode: Reference SBJ-rjkpjb-107-181-152-245-42 in your application.