EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including EA Sports FC, Madden NFL football, NHL® hockey, and EA SPORTS UFC.
The EA SPORTS FC Art team is a global community of content creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading edge content across multiple disciplines. Serving our broad portfolio of FC titles, and across multiple art styles, we craft amazing games for hundreds of millions of sports fans worldwide. We encompasses Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.
Your Responsibilities
The Senior Technical Artist (Sr. TA) develops pipelines, workflows, and technology innovations used by content creators from our FIFA/FC team. Reporting to our Senior Technical Art Director, they partner with development teams to build shared and scalable solutions. The main areas of responsibilities include development of content production tools, pipelines, asset optimization/integration, and workflows. Sr. TAs are expected to assume ownership over any technical issues that arise on their projects and bring them to resolution.
You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science.
This team works hybrid 2 days/onsite (Tuesday & Wednesday) at EA Vancouver.
Your Qualifications:
• At least 6+ years of cinematic/games production experience.
• A bachelor's degree (or equivalent experience) in a related field.
• Effective at communicating with different audiences: artists, engineers, managers.
• Proficient scripting/programming in Python or C#. (C++ is a bonus, but is not required).
• Experience with 2D/3D art packages such as Maya, Photoshop, Houdini.
• A solutions-provider, especially as it pertains to testing and debugging technical issues.
• Experience with asset optimization challenges/techniques.
• A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
• A Passion for Games!
COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria)
• $126,000 - $176,300 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Jobcode: Reference SBJ-rb4yxe-64-137-42-6-42 in your application.