Details
Skills
Hard skills
• Full-cycle 3D art production & сreative сoncept development
• Modeling: Maya, Blender, zBrush, Marvelous designer
• Texturing: Substance painter, Photoshop, Marmoset toolbag, UV layout
• Video editing: Adobe premiere pro
• Strong knowledge of PBR workflows and topology
• Experience in Unity & Unreal engine
• Experience of implementing AI tools into the workflow
Soft Skills
• Strong eye for composition, color, and lighting, creating visually compelling work.
• Creative problem-solving and innovative thinking.
• Strong organizational skills, ensuring smooth project execution and timely delivery.
• Effective communicator, fostering teamwork and constructive feedback.
• Skilled at handling multiple projects without compromising quality.
• Experienced in mentoring and guiding team members.
About
I am a 3D artist with 7+ years of experience in AAA games production, game based learning games, and AR installations.
• Contributed as an artist to 4 unique international award-winning educational games and adapted 6 variations of one game for different clients, 5 of which were successfully sold.
• Supervised outsourced artists and interns, increasing team efficiency by 20% through mentorship and clear feedback.
• Created 33+ characters (23 original designs), 150+ environments.
• Developed a detailed guideline for asset delivery, organized asset library structure which improved the searching process by 50%.
• Cleaned and optimized 10 scanned models.
• Produced 8 high-quality character portraits, handling the full 3D production cycle.
• Collaborated as an 3D artist and creative designer in 8 AR exhibition and commercial projects. Developed visual concepts, optimized 3d models and contributed creative ideas that influenced final project designs.