Heida Rafnsdottir
Details
Skills
Key strengths are visual storytelling, quick turnarounds on designs and ideas, quick problem solving thinking, critical thinking,prioritizing, project and pipeline management, sketching, drawing, painting. Proficient in Photoshop, experienced in Maya and Unreal Engine.
About
Concept Artist with +6 years experience in game development and illustration.
A key player in creating the visual style of Island of Winds, a computer game in development by Parity Games (published in early 2025). I've created concepts for environments, lighting and moods, creatures, characters and props. I designed and concepted all features for in game VFX and direct the tech art production. I created the illustrated work for all 2D, animated intros in game.
Since 2015 I've taken on commissions, illustrating books and book covers for children's and teen's publishing and other media.
I have a BS degree in biology with a focus on zoology and ecology. My previous career was in law enforcement and public administration (13 years).
I have substantial experience with project management, driving projects to successful completion, documenting information and writing in various fields of work.