Louise Arquembourg
Details
Skills
Environment Artist, Vegetation Artist, Level Art, Props Modeling and Texturing.
About
With 6 years of professional experience in the video game industry, I have acquired technical, graphical, and social skills. Throughout my career, I have had the opportunity to work on various projects, which have allowed me to develop in-depth expertise in asset, environment, and vegetation modeling. During my latest project at Kylotonn, Test Drive Unlimited, I had the chance to enhance my skills by producing all of the game's vegetation (documentation, R&D, creation, and integration), as well as working on the level art and creation of 3D interior and exterior environments.
I am familiar with 3D modeling software such as Maya, 3dsMax, SpeedTree, and Houdini, and I am constantly keeping up with the latest trends and techniques in modeling, such as photogrammetry. My experience has also enabled me to develop strong teamwork and communication skills, allowing me to collaborate effectively with other members of the creative and technical teams.
Thus, I have had the opportunity to work with the Technical Artists team on creating a procedural vegetation generation tool using Houdini, work in parallel with the engine team to develop biome and vegetation spawn tools, and closely collaborate with the Lighting Artists, Game Designers, and Level Designers on level art and rendering interior/exterior environments, as well as on creating one of the main hubs of the game.
I have just arrived in Montreal due to my husband's transfer, and I would be happy to meet with you to discuss my skills in more detail as well as what you are looking for. :)