Details
Skills
Concept Artist, 3d modeling,Blender, Zbrush
About
I am a concept artist specializing in weapon, prop, and environment design, with a focus on hard-surface modeling. Currently, I work at Pixel Mafia Ltd., where I contribute to AAA game projects. As a hard-surface specialist, I’ve honed my skills in creating intricate and detailed assets under tight deadlines.
I have been recognized within the company for my speed and efficiency, receiving accolades such as "Fastest Asset Completer" and being acknowledged for my excellent problem-solving skills—both in asset production and across collaborative efforts with my team and clients. My work has also extended to freelance projects, where I handle high-profile commissions, allowing me to continuously grow and refine my craft.