Cold Symmetry, creators of the acclaimed indie title Mortal Shell, is expanding. As we grow and strive to produce even better games, we remain committed to a culture of autonomy, quality, creativity, and focus. We’re looking for like-minded individuals—ambitious, creative risk-takers who pour their heart and soul into crafting games they love and want to play.
As a fully remote studio, we welcome candidates from around the globe who are exceptional at what they do. Competence, resourcefulness, extreme ownership in your area of expertise, and a relentless drive to achieve are what we value.
Join us as we embark on an ambitious new project with a team of industry veterans aiming to create something incredible.
We are currently seeking a Senior VFX Artist to join our team on a contract basis. This role is ideal for someone who thrives in a small, highly collaborative environment, can balance hands-on VFX work with technical problem-solving, and can take initiative to solve challenges and support the team as needs evolve. A major aspect of this role will involve working with Unreal Engine 5 systems, including in-depth blueprint work, so strong technical expertise in this area is essential.
If you’re a VFX artist who thrives in a small, hands-on team and is excited by the opportunity to make a significant impact, we’d love to hear from you.
You'll Own
- Creating high-quality real-time visual effects in Unreal Engine that enhance gameplay and world-building.
- Ownership of VFX pipeline tasks, optimizing workflows and tools to support the team.
- Conducting R&D into new techniques, tools, and shader development to push visual fidelity.
- Working closely with designers, engineers, and artists to integrate effects that serve gameplay and narrative needs.
- Helping clean up and refine existing VFX assets and pipelines for better efficiency.
- Collaborating with the team to solve technical challenges, troubleshoot issues, and ensure smooth integration of VFX assets.
Your XP and Skills
- Senior-level experience in real-time VFX, preferably in Unreal Engine.
- Strong technical background with shader development, materials, and Niagara.
- A proactive, problem-solving mindset with a team-first attitude—someone who takes ownership and helps others.
- Experience balancing artistic vision with technical constraints in a game development environment.
- Ability to prioritize tasks and self-manage in a fast-moving production cycle.
- Some leadership experience or a willingness to grow into a leadership role.
- Experience in scripting or tool development to improve VFX workflows.
- Previous experience in a small or mid-sized game studio where flexibility and wearing multiple hats is key.