Generalist (Environments) Supervisor - Expression of Interest
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
Position Summary
Our Generalist department is a very unique department. Here, Generalists independently build complete photorealistic environments that blend seamlessly with the plates, and take full ownership of the shots.
They demonstrate high skills in digital and traditional arts with an outstanding eye for composition and photographic details. The work varies a lot from set extension using Digital Matte Painting techniques to full CG environments.
The Generalist Supervisor is the cornerstone of the environment team for the show. They are involved early on in the show to discuss bidding and plan workflows for the environment build with the production team and the CG supervisor. They prepare the setups, templates and asset workflow so everything is ready to start when the team joins the show.
The Generalist Supervisor is an expert in their discipline, managing their team within the production schedule and driving them towards the visual style of the show, and also communicating with the show production and other departments involved. We are looking for someone very hands on the work, who is able to troubleshoot artists files as well as running the shot work when necessary.
They are a role model for the department, and mentor the artists for maintaining a very high standard in the quality of our work.
We are looking for a creative and technical person who reflects the innovative spirit, creative talent, production excellence, team-oriented mentality and passion for great filmmaking that define ILM.
What You'll Do
Create beautiful original work quickly using live action footage, digital still photography, rendered computer graphic elements, and digital paint in a variety of software packages
Provide initial proof of concepts, visuals, setups at the early stages of the show
Interpret and implement feedback with little-to-no supervisor direction
Supervise your Generalist team (internally and globally) to deliver the expected and desired work for the show on time
Review the work of each artist on a regular basis, approving shots and elements for submission to the VFX supervisor.
Mentor and support more junior artists and assist them with their shots
Work with your sequence Lead to test out tools and techniques before rolling out to artists
Attend bidding sessions with Production and provide precise and accurate bids
Actively participate in the recruiting and staffing of the Generalist team
Collaborate with Talent management to guide artists' overall professional development, providing performance feedback, mentoring and maintaining positive morale amongst the crew
Meet regularly with your local Head of Department to discuss the progress of your show, and the development of the department
What We're Looking For
10+ years of relevant professional VFX experience and a college level diploma in computer graphics, fine arts, design, or photography; OR 12+ years of relevant professional VFX experience in lieu of education
Proven expertise in all CG techniques, including modelling, texturing, shading, lighting, look development, and compositing
Shown artistic ability in a non‐CG field (portfolio of figure or landscape drawing, painting, photography, composition, perspective, lighting etc.)
Demo reel and shot breakdown required
High level of problem solving or creative thinking skills
Extensive knowledge of Matte Painting techniques as well as 3D environment techniques
Expert in the following software:
Photoshop
3ds Max, Maya, Houdini or similar
Vray, RenderMan or similar renderer
Nuke or similar compositing software
Proficient in additional environment tools like Gaea, Terragen, Speedtree, Zbrush, Substance Painter
Demonstrated ability to learn new software quickly
Excellent communication and team-oriented thinking
Passion for sharing knowledge, helping others, problem solving
Being curious of new tools and technologies to improve efficiency
Eagerness for improvement, of attention to details and photo realism of your work
Desire to grow with the company
JoinILM
The hiring range for this position in Vancouver is C$156,700.00 to C$200,500.00 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.
Jobcode: Reference SBJ-rzwby3-45-252-58-145-42 in your application.