Job Description
As the Lead Artist, you will drive the efficiency, work quality, and skills expansion of the internal art team and external vendors. You will work in close collaboration with the Project Manager and the rest of the Core Team to develop, inspire, engage, and drive artists towards increasingly challenging project goals. These goals span from concept to live production, including 3D modeling, rigging, texturing, level art, FX, integration, testing, and more for one of Ubisoft's biggest AAA live games.
• Build and lead an effective and versatile art team to ensure it is fully resourced and qualified according to the project's objectives.
• Work closely with the Producer, Project Manager, and project stakeholders to ensure the right teams are always working on time, on the right priorities, and meeting quality targets.
• Plan, review, provide feedback, and approve estimations and work done by external art vendors (potentially on different projects).
• Plan, prioritize, and set inspiring objectives and key results for your team members, following the project objectives.
• Provide guidance and mentorship to your team with ongoing and meaningful feedback on performance and development.
• Collaborate with design and gameplay teams to prototype and create compelling assets.
• Work with Art Directors to push the visual and technical quality of the projects to the next level.
• Support the establishment and application of clear and optimized workflows/pipelines for the art team and external vendors.
• Find relevant solutions to problems encountered in the art team's work, including creative aspects, tool usage/optimization, and workflow.
• Balance the quality and efficiency of the team to achieve the best possible results within the given time frame and technical constraints.
• Ensure the technical and artistic follow-up of the assets imported into our engine and make necessary modifications.
• Help establish and maintain both aesthetic quality and technical performance standards (polycount, memory, draw calls, etc.).
• Along with the Project Manager, be the main point of contact for anything related to the art scope.
• Care about people; be exemplary and supportive.
• Engage and positively influence team members and stakeholders around visions.
Qualifications
• Experience as a 3D Artist in games in a lead or senior-level role.
• AAA shipping experience on consoles (a plus).
• Attention to detail for both aesthetic and technical quality.
• Versatility, responsiveness, and initiative.
• Excellent knowledge of modeling tools such as 3DS MAX, Maya, ZBrush, Marmoset, etc.
• Mastery of the PBR pipeline for texture creation (baking tools, Substance Painter/Photoshop).
• Good understanding of game mechanics related to objects and environments.
• Strong people management experience and outstanding team spirit.
• Great communication skills (English and Vietnamese).
• Ability to balance quality standards and game performance in our proprietary engine.
• Passion for games, with an ability to critically analyze them.
Jobcode: Reference SBJ-g4b44y-64-137-83-116-42 in your application.