Work Mode:
Onsite
Responsibilities:
Working with scientists to research and develop advanced techniques in the following topics:
- 3D geometric learning,
- Re-meshing and UV optimization,
- Physically-based animation and simulation
- Machine learning for computer graphics
- Motion planning in virtual city
- Character locomotion and control
- realistic image synthesis and real-time rendering techniques
- Researching and developing tools and pipelines to facilitate the use of technologies in the game development environment
Requirements:
- Strong coding skills in one of following programming languages: C++, python, TensorFlow/Torch
- Solid knowledge in calculus, linear algebra, basic numerical analysis
- A strong sense of responsibility and good communication skills
Plus:
- Graduate students in a master or Ph.D. level program
- Publications on computer graphics/vision, machine learning, and robotics
- Familiarity with game engine, graphics APIs, and GPU programming
The base pay range for this position in California is $24.80 to $57.69 per hour. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.