The Event Scripter - Cinematic will integrate the various scripted events and cinematic scenes into the engine throughout the production process and for the entire game in collaboration with the animation, programming, sound, level design and level art groups.
What you'll do
• Be aware of the game and level design documents, environments, objectives, atmospheres, story and style to understand the overall game experience;
• Work with key cinematic stakeholders to understand the intentions regarding cutscenes and cinematics and the events that do not require a camera;
• Determine the feasibility of what is expected in terms of the scripted events;
• In collaboration with level designers, prepare the integration of the scripted events by other working units;
• Integrate animated, gameplay and interactive objects and scripted cameras;
• Test the cinematic scenes and scripted events to ensure that their integration does not conflict with the integration of the other levels;
• Carry out all other related tasks.
• When needed. R&D cinematic systems in conjunction with tech teams.
Qualifications
What you bring
• Experience or knowledge of visual or node-based scripting or related;
• Experience in programming an asset;
• Experience working in the video games or films industry as a Layout Artist, Technical Artist, Level Designer, or any other similar jobs a plus;
• Experience in game engine/editors;
• Quick to adapt to company proprietary software;
• Problem-solving mindset;
• Excellent communication skills. Ability to adapt language to explain technical points efficiently depending on the level of knowledge of your audience;
• Well organized;
• Aware of new technologies and processes related to the industry.
What to send our way
• Your CV highlighting your background and skills
Jobcode: Reference SBJ-rjk4qw-38-154-194-98-42 in your application.