Lead External Development Artist (2D)
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.
DICE
LET'S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Reporting to the External Development Director for Art, you will work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.
Role and Responsibilities:
• Manage external teams in a co-development structure by teaching and supporting, developing long-term partnerships.
• Drive external production of 2D art through collaboration with stakeholders and turning the art direction into briefs usable by your external teams while delegating tasks to them from a backlog you manage and reviewing their work through written feedback and direct conversation, helping them reach quality.
• Evolve workflows and processes for external development of 2D art while maintaining documentation about best practices, mentoring more junior artists.
Qualifications:
• 5+ years of experience from several game titles, preferably working in some capacity with external partners.
• Knowledge in modern 2D art workflows, including tools like Photoshop and Illustrator but also capturing/manipulating art using in-game tools and creating iconography and offline renders with 3D software.
• A history of supporting others, nurturing talent instead of solving the issue for them.
• Experience in managing a backlog, working with estimates and delegating tasks to others.
Jobcode: Reference SBJ-gm73o3-84-33-241-135-42 in your application.