Paradox Development Studio makes world-leading grand strategy games that our fans spend hundreds of hours in, and our art teams make sure we do it in style! We are now looking for a Rigger / Technical Animator for an upcoming, unannounced game!
The mission
As a Rigger / Technical Animator, you will work closely with the animation, art, and engine teams to create high-quality rigs for characters and creatures. You will play a key role in building rigs that are both technically robust and artistically satisfying, ensuring our animations meet the project’s vision and standards. Your work will support the integration of animations into our in-house engine, as well as troubleshooting any technical challenges that arise.
The position is a 10 month contract starting early 2025, and you will join a team of various disciplines shaping the new Grand Strategy game for Paradox.
Key responsibilities
- Create and skin high-quality character and creature rigs in Maya using Advanced Skeleton.
- Work with an already robust established pipeline.
- Work closely with 3D Artists and Animators to ensure rigs meet artistic and technical requirements.
- Support animation integration into Paradox proprietary engine and troubleshoot any issues.
The Skills we’re searching for ..
- Portfolio demonstrating advanced rigging and skinning skills, with a focus on video game assets.
- Familiarity with integrating rigs and animations into game engines like Unity, Unreal, or proprietary systems.
- Experience working in game engines.
- Proficiency in Maya and Advanced Skeleton.
- Hands-on experience in video game rigging, including understanding of technical limitations.
- Excellent communication skills and ability to collaborate across disciplines.
Practical information
Scope: Full-time, Fixed-term (40 hrs/week, 10 months)
Reports to: Art Manager
Location: Stockholm, Sweden or Remote